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HOTEL BILAINKIN.
CONCEPTS, CHARACTERS, VISUAL PROGRESSION
ABOUT THE PORTFOLIO
This portfolio showcases the visual design process, and concepts of a personal project.
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The project is referred by two names: Hotel Bilainkin, and 'Penang, 1957'.
The game is currently developed with Unity engine.
PROJECT PREMISE
A first person point-and-click game set in a surreal hotel.
It combines animation and multiple languages to create an experience akin to exploring the insides of an art house film from the 1950s.
CREATING A WORLD.
MAPPING AN ESTATE
A hotel consisting of various cabins dotted along a hill, full of sun and cool forest air.
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There is a narrative significance to the map, as it represents the game's first area - A comfortable, albeit mysterious start of one's journey.
Think the gentle atmosphere of Littleroot in Pokemon Ruby.
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