How to create an Art Direction Bible

Updated: Aug 9, 2021


Image credit: Dota 2 Workshop - Character Art Guide

I work with different art styles (as you can see from my galleries), so when a big project comes along - it's important to start looking for resources to help aid the process of creating a fitting art style for such a project. I've found several useful ones, and will probably continue to do so as I work with other artists on [redacted, wink wink].


As always, if I see find more information - I'll be sure to update this post (or create a follow-up).

 

Websites

This slideshow makes a useful checklist guiding you to make your desired art bible/style guide. It's clear, simple, and short - and it's my go-to to when I need to step back and think of what needs to be done. Wayback Machine link.


A detailed example of an art bible that sets clear boundaries and leaves room for creativity. Wayback Machine Link.


A post filled with useful information on what to think about as a UX Designer for a game. I find the numerous terminology used to be relevant and a good starting point to go searching for more information on the same matter. Wayback Machine link.


A more website-design based post, with useful examples of code. Wayback Machine link.


This page is a great example of what an art bible can look like as well as being as an inspiration. Wayback Machine link.

 

Videos

A great talk on how ColdwildGames devs experimented with various pixel art styles that would garner attention and a following, as well as finding the right balance between feasibility and aesthetics. Wayback Machine Link.


A must watch. Wayback Machine Link.

PENANG, 1957 - get updates!

Some of you might only be here specifically to read the Game Dev column. If you express interest in the ongoing progress of "Penang, 1957" ---

--- send a letter of subscription using the form on the right. Check your mailbox to see if you have been received on our list. 

arrow&v

Your letter has been sent